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Selteco.com > Alligator Flash Designer > FlashDesignerZone.com > Documentation > Animations
Animating ObjectsWhen no animation is defined, each frame is static. In the following example the movie consists of 2 frames, 1 second each:
Intro AnimationThe Intro effect defines how the item appears on the frame.
Outro AnimationThe outro effect defines how the item disappears.
Quick AnimationsTo add intro and outro animation, select the item and choose "Intro" or "Outro" menu and select one of the effects:
To add customized intro or outro animation, select the item and choose "Intro" > "Intro Animation" or "Outro" > "Outro Animation" command. Select one of the effects "Fly", "Stretch", "Peek", "Cover" or "Rotate" and click OK. Press F9 to preview the animation.
By default the animation takes 0.5 second.
To speed-up the animationDecrease the duration time, increase to slow-downFadeThis option causes the item to appear as transparentEasingThe motion is accelerated (soft start)RotationThe item will rotate during the animationBlurThe item will be out of focus2 wayThis option creates back and forth movementAlways VisibleThe item will be visible before the animation startsDelay AfterThe time after Intro animation ends and before the frame. The item with longer delay will end animation earlier than items with shorter delay.Delay BeforeThe time after the frame and before Outro animation starts. The item with longer delay will start start animation later than items with shorter delay. Use delay time to control the order of animations.
Move on PathTo move an item on a path choose Animation > Motion and select the path from the drop down list. You have to draw a path first. To hide the path select it and apply 0 line with to it.
Creating an Intro/Outro Loop Sprite![]() Use Intro/Outro Loop Sprite to create items that play infinitely. The item will use current Intro and Outro animation effect. Place the item on the frame to start the loop. Intro and Outro animation for the item will loop infinitely until the item disappears. To create a loopTo define an "Intro/Outro Loop Sprite", select the item and choose "Loop Animation" command located under the "Animation" menu. If no intro or outro effect exists you have to choose one of the predefined animations or set other intro and outro transformation.
Adjusting Intro/Outro Loop SpriteSelect the item and choose "Intro" > "Intro Animation" to adjust the first phase of the animation. Choose "Outro" > "Outro Animation" to adjust the second phase of the animation.
To specify the angle, zoom or movement of the Intro/Outro spriteSelect the item and choose "Intro" > "Advanced Intro Animation" to adjust the first phase of the animation. Choose "Outro" > "Advanced Outro Animation" to adjust the second phase of the animation.Enter values in the "Start At" or "Stop At" area. Move X,Y is the start or the end offest of the movement (in pixels), Scale X,Y defines if the item should be resized (in percents), Control X,Y is added to the "control point" of the item to rotate or scale the item around a point. Default control point is the center of the item. To speed up or to slow down Intro/Outro spriteSelect the item and choose "Intro" > "Intro Animation", then change Duration value to change the speed of the first phase. Choose "Outro" > "Outro Animation" then change Duration value to change the speed of the second phase. Use low value to speed up the phase or high value to slow down. Duration defines how long the phase should take.To create a sprite that loops back and forthAfter you create the sprite select the item and choose "Intro" > "Intro Animation" and check "2 way" option.To create a sprite that fades in and outSelect the item and choose "Intro" > "Intro Animation" and check "Fade" and "2 way" option. Then make sure "Animation" > "Loop Animation" is checked (check if necessary)
Clipping Path for the AnimationIntro or Outro animation effect can use additional clipping path. To change clipping options select the item and choose "Intro" > "Advanced Intro Animation"
Frame MixingTo start intro animations on the next frame before outro animations end choose "Animation" > "Animation Properties" and change "Mix with previous Frame" value.
See also: Text Animations | Effect synchronization | Tweening | In-frame animation | ||||||||
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